40 lines
719 B
C
40 lines
719 B
C
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#pragma once
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#include <LightEngine.h>
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#include "Panels/SceneHierarchyPanel.h"
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#include "Panels/PropertiesPanel.h"
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#include <glm/gtc/matrix_transform.hpp>
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namespace Light {
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class EditorLayer : public Layer
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{
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private:
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// #todo: add camera controller class to the engine
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glm::vec2 m_Direction;
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float m_Speed = 1000.0f;
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Ref<Scene> m_Scene;
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Ref<SceneHierarchyPanel> m_SceneHierarchyPanel;
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Ref<PropertiesPanel> m_PropertiesPanel;
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Ref<Framebuffer> m_Framebuffer;
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Entity m_CameraEntity;
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ImVec2 m_AvailableContentRegionPrev;
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public:
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EditorLayer(const std::string& name);
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void OnUpdate(float deltaTime) override;
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void OnRender() override;
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void OnUserInterfaceUpdate() override;
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};
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}
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