light/modules/math/public/vec2.hpp

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#pragma once
namespace lt::math {
template<typename T = float>
struct vec2_impl
{
vec2_impl(): x(), y()
{
}
explicit vec2_impl(T scalar): x(scalar), y(scalar)
{
}
vec2_impl(T x, T y): x(x), y(y)
{
}
[[nodiscard]] auto operator*(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x * other.x,
y * other.y,
};
}
[[nodiscard]] auto operator-(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x - other.x,
y - other.y,
};
}
[[nodiscard]] auto operator*(float scalar) const -> vec2_impl
{
return {
x * scalar,
y * scalar,
};
}
T x; // NOLINT
T y; // NOLINT
};
using vec2 = vec2_impl<float>;
using ivec2 = vec2_impl<int32_t>;
using uvec2 = vec2_impl<uint32_t>;
} // namespace lt::math