56 lines
1,011 B
C++
56 lines
1,011 B
C++
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#pragma once
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#include "Base/Base.hpp"
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#include "Graphics/Buffers.hpp"
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namespace Light {
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//========== CONSTANT_BUFFER ==========//
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class glConstantBuffer: public ConstantBuffer
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{
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private:
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unsigned int m_BufferID;
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unsigned int m_Index;
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public:
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glConstantBuffer(ConstantBufferIndex index, unsigned int size);
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~glConstantBuffer();
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void Bind() override;
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void* Map() override;
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void UnMap() override;
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};
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//========== VERTEX_BUFFER ==========//
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class glVertexBuffer: public VertexBuffer
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{
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private:
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unsigned int m_BufferID;
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public:
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glVertexBuffer(float* vertices, unsigned int stride, unsigned int count);
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~glVertexBuffer();
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void Bind() override;
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void UnBind() override;
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void* Map() override;
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void UnMap() override;
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};
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//========== INDEX_BUFFER ==========//
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class glIndexBuffer: public IndexBuffer
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{
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private:
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unsigned int m_BufferID;
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public:
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glIndexBuffer(unsigned int* indices, unsigned int count);
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~glIndexBuffer();
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void Bind() override;
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void UnBind() override;
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};
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} // namespace Light
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