37 lines
983 B
C++
37 lines
983 B
C++
|
#pragma once
|
||
|
|
||
|
#include "Base/Base.hpp"
|
||
|
#include "Graphics/Framebuffer.hpp"
|
||
|
|
||
|
#include <d3d11.h>
|
||
|
#include <wrl.h>
|
||
|
|
||
|
namespace Light {
|
||
|
|
||
|
class dxSharedContext;
|
||
|
|
||
|
class dxFramebuffer: public Framebuffer
|
||
|
{
|
||
|
private:
|
||
|
Ref<dxSharedContext> m_Context;
|
||
|
|
||
|
FramebufferSpecification m_Specification;
|
||
|
|
||
|
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
|
||
|
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_ColorAttachment;
|
||
|
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_DepthStencilAttachment;
|
||
|
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_ShaderResourceView;
|
||
|
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_DepthStencilView;
|
||
|
|
||
|
public:
|
||
|
dxFramebuffer(const FramebufferSpecification& specification, Ref<dxSharedContext> sharedContext);
|
||
|
|
||
|
inline void* GetColorAttachment() override { return (void*)m_ShaderResourceView.Get(); }
|
||
|
|
||
|
void BindAsTarget(const glm::vec4& clearColor) override;
|
||
|
void BindAsResource() override;
|
||
|
|
||
|
void Resize(const glm::uvec2& size) override;
|
||
|
};
|
||
|
|
||
|
} // namespace Light
|