71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
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#pragma once
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#include "Base/Base.hpp"
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#include "Graphics/Buffers.hpp"
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#include <d3d11.h>
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#include <wrl.h>
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namespace Light {
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class dxSharedContext;
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//========== CONSTANT_BUFFER ==========//
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class dxConstantBuffer: public ConstantBuffer
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{
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private:
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Ref<dxSharedContext> m_Context;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_Buffer;
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D3D11_MAPPED_SUBRESOURCE m_Map;
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unsigned int m_Index;
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public:
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dxConstantBuffer(ConstantBufferIndex index, unsigned int size, Ref<dxSharedContext> sharedContext);
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void Bind() override;
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void* Map() override;
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void UnMap() override;
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};
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//========== VERTEX_BUFFER ==========//
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class dxVertexBuffer: public VertexBuffer
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{
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private:
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Ref<dxSharedContext> m_Context;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_Buffer;
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D3D11_MAPPED_SUBRESOURCE m_Map;
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unsigned int m_Stride;
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public:
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dxVertexBuffer(float* vertices, unsigned int stride, unsigned int count, Ref<dxSharedContext> sharedContext);
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~dxVertexBuffer();
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void Bind() override;
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void UnBind() override;
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void* Map() override;
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void UnMap() override;
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};
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//========== INDEX_BUFFER ==========//
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class dxIndexBuffer: public IndexBuffer
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{
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private:
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Ref<dxSharedContext> m_Context;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_Buffer;
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public:
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dxIndexBuffer(unsigned int* indices, unsigned int count, Ref<dxSharedContext> sharedContext);
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~dxIndexBuffer();
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void Bind() override;
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void UnBind() override;
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};
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} // namespace Light
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