23 lines
		
	
	
	
		
			292 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
	
		
			292 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#pragma once
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								#include <math/mat4.hpp>
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								namespace lt::camera::components {
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								struct PerspectiveCamera
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								{
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									float vertical_fov {};
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									float near_plane {};
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									float far_plane {};
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									float aspect_ratio {};
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									math::vec4 background_color;
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									bool is_primary {};
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								};
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								} // namespace lt::camera::components
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