light/Engine/src/Platform/GraphicsAPI/DirectX/dxUserInterface.cpp

68 lines
1.5 KiB
C++
Raw Normal View History

2021-06-02 17:20:15 +04:30
#include "ltpch.h"
#include "dxUserInterface.h"
#include "dxSharedContext.h"
#include <imgui.h>
#include <imgui_impl_win32.h>
#include <imgui_impl_dx11.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <glfw/glfw3.h>
#include <glfw/glfw3native.h>
namespace Light {
dxUserInterface::dxUserInterface(GLFWwindow* windowHandle, std::shared_ptr<dxSharedContext> sharedContext)
2021-06-02 17:20:15 +04:30
{
// create context
2021-06-02 17:20:15 +04:30
IMGUI_CHECKVERSION();
ImGui::CreateContext();
// configure io
2021-06-02 17:20:15 +04:30
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
// style
2021-06-02 17:20:15 +04:30
ImGui::StyleColorsDark();
// init
2021-06-02 17:20:15 +04:30
ImGui_ImplWin32_Init(glfwGetWin32Window(windowHandle));
ImGui_ImplDX11_Init(sharedContext->device.Get(), sharedContext->deviceContext.Get());
2021-06-02 17:20:15 +04:30
}
dxUserInterface::~dxUserInterface()
{
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
void dxUserInterface::Begin()
{
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
//* TEMP_ IMGUI DEBUG WINDOW _TEMP *//
2021-06-02 17:20:15 +04:30
ImGui::ShowDemoWindow();
}
void dxUserInterface::End()
{
ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void dxUserInterface::LogDebugData()
{
// #todo: improve
2021-06-02 17:20:15 +04:30
LT_ENGINE_INFO("________________________________________");
LT_ENGINE_INFO("UserInterface::");
LT_ENGINE_INFO(" API : ImGui");
LT_ENGINE_INFO(" Version: {}", ImGui::GetVersion());
LT_ENGINE_INFO(" GfxAPI : DirectX");
LT_ENGINE_INFO("________________________________________");
}
}