53 lines
793 B
C
53 lines
793 B
C
|
#define LT_ENGINE_RESOURCES_QUAD_SHADER_VS \
|
||
|
R"(
|
||
|
+GLSL
|
||
|
#version 440 core
|
||
|
|
||
|
layout(location = 0) in vec3 a_Position;
|
||
|
layout(location = 1) in vec4 a_Color;
|
||
|
|
||
|
out vec4 fragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = vec4(a_Position, 1.0);
|
||
|
fragColor = a_Color;
|
||
|
}
|
||
|
-GLSL
|
||
|
+HLSL
|
||
|
struct VertexOut
|
||
|
{
|
||
|
float4 Color : COLOR;
|
||
|
float4 Position : SV_Position;
|
||
|
};
|
||
|
|
||
|
VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
|
||
|
{
|
||
|
VertexOut vso;
|
||
|
vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
|
||
|
vso.Color = InColor;
|
||
|
return vso;
|
||
|
}
|
||
|
-HLSL)"
|
||
|
|
||
|
#define LT_ENGINE_RESOURCES_QUAD_SHADER_PS \
|
||
|
R"(
|
||
|
+GLSL
|
||
|
#version 440 core
|
||
|
|
||
|
in vec4 fragColor;
|
||
|
|
||
|
out vec4 FragmentColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragmentColor = fragColor;
|
||
|
}
|
||
|
-GLSL
|
||
|
+HLSL
|
||
|
float4 main(float4 Color : COLOR) : SV_Target
|
||
|
{
|
||
|
return Color;
|
||
|
}
|
||
|
-HLSL
|
||
|
)"
|