light/README.md

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# Light
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A Cross-Platform, Cross-GraphicsAPI Game Engine
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## Supported Graphics APIs
* OpenGL
* DirectX
Will support:
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* Vulkan (under development)
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* Metal (maybe not...)
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## Supported Operating Systems
* Windows
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* Linux (Won't compile ATM)
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Will support:
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* Mac
## Getting Started
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### Prerequisites
* OpenGL 4.5 or higher
* DirectX 11 support on Windows machines
### Getting the project
```bash
git clone --recurse-submodules -j4 https://github.com/Light3039/Light <folder_name>
# if you cloned non-recursively then run "git submodule update --init"
cd <folder_name>/CMake
cmake ..
```
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## Acknowledgments
Huge thanks to these people:
* [TheCherno](https://www.youtube.com/channel/UCQ-W1KE9EYfdxhL6S4twUNw) for teaching C++, OpenGL and GameEngine development
* [Chili](https://www.youtube.com/channel/UCsyHonfwHi4fLb2lkq0DEAA) for teaching DirectX
* [JoeyDeVriez](https://learnopengl.com/) for creating learnopengl.com