light/Engine/src/Engine/Utility/Serializer.cpp

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#include "ltpch.h"
#include "Serializer.h"
#include "Scene/Components.h"
#include "Graphics/Texture.h"
namespace YAML {
template<>
struct convert<glm::vec3>
{
static Node encode(const glm::vec3 & rhs)
{
Node node;
node.push_back(rhs.x);
node.push_back(rhs.y);
node.push_back(rhs.z);
return node;
}
static bool decode(const Node& node, glm::vec3& rhs)
{
if (!node.IsSequence() || node.size() != 3)
return false;
rhs.x = node[0].as<float>();
rhs.y = node[1].as<float>();
rhs.z = node[2].as<float>();
return true;
}
};
template<>
struct convert<glm::vec4>
{
static Node encode(const glm::vec4& rhs)
{
Node node;
node.push_back(rhs.x);
node.push_back(rhs.y);
node.push_back(rhs.z);
node.push_back(rhs.w);
return node;
}
static bool decode(const Node& node, glm::vec4& rhs)
{
if (!node.IsSequence() || node.size() != 3)
return false;
rhs.x = node[0].as<float>();
rhs.y = node[1].as<float>();
rhs.z = node[2].as<float>();
rhs.w = node[3].as<float>();
return true;
}
};
}
namespace Light {
static YAML::Emitter& operator << (YAML::Emitter& out, const glm::vec3& v)
{
out << YAML::Flow;
out << YAML::BeginSeq << v.x << v.y << v.z << YAML::EndSeq;
return out;
}
static YAML::Emitter& operator << (YAML::Emitter& out, const glm::vec4& v)
{
out << YAML::Flow;
out << YAML::BeginSeq << v.x << v.y << v.z << v.w << YAML::EndSeq;
return out;
}
SceneSerializer::SceneSerializer(const Ref<Scene>& scene):
m_Scene(scene)
{
}
void SceneSerializer::Serialize(const std::string& filePath)
{
YAML::Emitter out;
out << YAML::BeginMap; // Scene
out << YAML::Key << "Scene" << YAML::Value << "Untitled";
out << YAML::Key << "Entities" << YAML::Value << YAML::BeginSeq;
m_Scene->m_Registry.each([&](auto entityID)
{
Entity entity = { entityID, m_Scene.get() };
if (!entity)
return;
SerializeEntity(out, entity);
});
out << YAML::EndSeq;
out << YAML::EndMap;
std::filesystem::create_directories(filePath.substr(0ull, filePath.find_last_of('/')));
std::ofstream fout(filePath);
fout << out.c_str();
}
bool SceneSerializer::Deserialize(const std::string& filePath)
{
std::ifstream stream(filePath);
std::stringstream ss;
ss << stream.rdbuf();
YAML::Node data = YAML::Load(ss.str());
if (!data["Scene"])
return false;
std::string sceneName = data["Scene"].as<std::string>();
LT_ENGINE_TRACE("SceneSerializer::Deserialize: Deserializing scene: '{}'", sceneName);
auto entities = data["Entities"];
if (entities)
{
for (auto entity : entities)
{
uint64_t uuid = entity["Entity"].as<uint64_t>(); // #todo
std::string name;
auto tagComponent = entity["TagComponent"];
if (tagComponent)
name = tagComponent["Tag"].as<std::string>();
LT_ENGINE_TRACE("SceneSerializer::Deserialize: Deserialized entity '{}' : '{}'", uuid, name);
Entity deserializedEntity = m_Scene->CreateEntity(name);
auto transformComponent = entity["TransformComponent"];
if (transformComponent)
{
auto& entityTransforomComponent = deserializedEntity.GetComponent<TransformComponent>();
entityTransforomComponent.translation = transformComponent["Translation"].as<glm::vec3>();
entityTransforomComponent.rotation = transformComponent["Rotation"].as<glm::vec3>();
entityTransforomComponent.scale = transformComponent["Scale"].as<glm::vec3>();
}
auto cameraComponent = entity["CameraComponent"];
if(cameraComponent)
{
auto& entityCameraComponent = deserializedEntity.AddComponent<CameraComponent>();
auto& cameraSpecifications = cameraComponent["Camera"];
entityCameraComponent.camera.SetProjectionType((SceneCamera::ProjectionType)cameraSpecifications["ProjectionType"].as<int>());
entityCameraComponent.camera.SetOrthographicSize(cameraSpecifications["OrthographicsSize"].as<float>());
entityCameraComponent.camera.SetOrthographicNearPlane(cameraSpecifications["OrthographicsNearPlane"].as<float>());
entityCameraComponent.camera.SetOrthographicFarPlane(cameraSpecifications["OrthographicsFarPlane"].as<float>());
entityCameraComponent.camera.SetPerspectiveVerticalFOV(cameraSpecifications["PerspectiveVerticalFOV"].as<float>());
entityCameraComponent.camera.SetPerspectiveNearPlane(cameraSpecifications["PerspectiveNearPlane"].as<float>());
entityCameraComponent.camera.SetPerspectiveFarPlane(cameraSpecifications["PerspectiveFarPlane"].as<float>());
entityCameraComponent.camera.SetBackgroundColor(cameraSpecifications["BackgroundColor"].as<glm::vec4>());
entityCameraComponent.isPrimary = cameraComponent["IsPrimary"].as<bool>();
}
// #todo: figure out texture de-serialization
}
}
return false;
}
void SceneSerializer::SerializeBinary(const std::string& filePath)
{
LT_ENGINE_ERROR("SceneSerializer::SerializeRuntime: NO_IMPLEMENT");
}
bool SceneSerializer::DeserializeBinary(const std::string& filePath)
{
LT_ENGINE_ERROR("SceneSerializer::DeserializeBinary: NO_IMPLEMENT");
return false;
}
void SceneSerializer::SerializeEntity(YAML::Emitter& out, Entity entity)
{
out << YAML::BeginMap; // entity
out << YAML::Key << "Entity" << YAML::Value << "69696969696969"; // dummy uuid
out << YAML::EndMap; // entity
if (entity.HasComponent<TagComponent>())
{
out << YAML::Key << "TagComponent";
out << YAML::BeginMap; // tag component
auto& tagComponent = entity.GetComponent<TagComponent>().tag;
out << YAML::Key << "Tag" << YAML::Value << tagComponent;
out << YAML::EndMap; // tag component
}
if (entity.HasComponent<TransformComponent>())
{
out << YAML::Key << "TransformComponent";
out << YAML::BeginMap; // transform component
auto& transformComponent = entity.GetComponent<TransformComponent>();
out << YAML::Key << "Translation" << YAML::Value << transformComponent.translation;
out << YAML::Key << "Rotation" << YAML::Value << transformComponent.rotation;
out << YAML::Key << "Scale" << YAML::Value << transformComponent.scale;
out << YAML::EndMap; // transform component;
}
if (entity.HasComponent<SpriteRendererComponent>())
{
out << YAML::Key << "SpriteRendererComponent";
out << YAML::BeginMap; // sprite renderer component;
auto& spriteRendererComponent = entity.GetComponent<SpriteRendererComponent>();
out << YAML::Key << "Texture" << YAML::Value << spriteRendererComponent.texture->GetFilePath();
out << YAML::Key << "Tint" << YAML::Value << spriteRendererComponent.tint;
out << YAML::EndMap; // sprite renderer component
}
// #todo:
// if(entity.HasComponent<NativeScriptComponent>())
if (entity.HasComponent<CameraComponent>())
{
out << YAML::Key << "CameraComponent";
out << YAML::BeginMap; // camera component
auto& cameraComponent = entity.GetComponent<CameraComponent>();
out << YAML::Key << "Camera" << YAML::Value;
out << YAML::BeginMap; // camera
out << YAML::Key << "OrthographicSize" << YAML::Value << cameraComponent.camera.GetOrthographicSize();
out << YAML::Key << "OrthographicFarPlane" << YAML::Value << cameraComponent.camera.GetOrthographicFarPlane();
out << YAML::Key << "OrthographicNearPlane" << YAML::Value << cameraComponent.camera.GetOrthographicNearPlane();
out << YAML::Key << "PerspectiveVerticalFOV" << YAML::Value << cameraComponent.camera.GetPerspectiveVerticalFOV();
out << YAML::Key << "PerspectiveFarPlane" << YAML::Value << cameraComponent.camera.GetPerspectiveFarPlane();
out << YAML::Key << "PerspectiveNearPlane" << YAML::Value << cameraComponent.camera.GetPerspectiveNearPlane();
out << YAML::Key << "ProjectionType" << YAML::Value << (int)cameraComponent.camera.GetProjectionType();
out << YAML::Key << "BackgroundColor" << YAML::Value << cameraComponent.camera.GetBackgroundColor();
out << YAML::EndMap; // camera
out << YAML::Key << "IsPrimary" << YAML::Value << cameraComponent.isPrimary;
out << YAML::EndMap; // camera component
}
}
}