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								#include <memory/reference.hpp>
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								#include <memory/scope.hpp>
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								#include <ranges>
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								#include <renderer/interface/context.hpp>
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								#include <renderer/vk/context/context.hpp>
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								#include <renderer/vk/context/surface.hpp>
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								#include <renderer/vk/debug/messenger.hpp>
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								#include <surface/components.hpp>
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								#include <surface/system.hpp>
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								#include <test/test.hpp>
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								using lt::renderer::API;
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								using lt::renderer::IContext;
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								using ::lt::test::Case;
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								using ::lt::test::expect_eq;
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								using ::lt::test::expect_false;
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								using ::lt::test::expect_not_nullptr;
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								using ::lt::test::expect_throw;
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								using ::lt::test::expect_true;
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								using ::lt::test::Suite;
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								using ::std::ignore;
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								namespace constants {
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								constexpr auto resolution = lt::math::uvec2 { 800u, 600u };
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								}
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								class Fixture
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								{
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								public:
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									Fixture()
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									    : m_registry(lt::memory::create_ref<lt::ecs::Registry>())
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									    , m_surface_system(lt::memory::create_scope<lt::surface::System>(m_registry))
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									    , m_surface_entity(m_registry, m_registry->create_entity())
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									{
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									}
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									auto get_surface_entity() -> lt::ecs::Entity
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									{
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										return m_surface_entity;
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									}
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								private:
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									lt::memory::Ref<lt::ecs::Registry> m_registry;
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									lt::memory::Scope<lt::surface::System> m_surface_system;
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									lt::ecs::Entity m_surface_entity;
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								};
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								Suite raii = "context_raii"_suite = [] {
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									Case { "Happy path won't throw" } = [] {
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										auto fixture = Fixture {};
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										IContext::create(API::Vulkan, fixture.get_surface_entity());
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									};
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								};
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