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								#pragma once
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								#include <ecs/entity.hpp>
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								#include <memory/scope.hpp>
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								#include <renderer/api.hpp>
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								#include <renderer/frontend/context/device.hpp>
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								#include <renderer/frontend/context/gpu.hpp>
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								#include <renderer/frontend/context/instance.hpp>
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								#include <renderer/frontend/context/surface.hpp>
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								#include <renderer/frontend/context/swapchain.hpp>
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								namespace lt::renderer {
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								class IContext
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								{
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								public:
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									static auto create(API target_api, const ecs::Entity &surface_entity)
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									    -> memory::Scope<IContext>;
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									IContext() = default;
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									virtual ~IContext() = default;
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									IContext(IContext &&) = default;
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									IContext(const IContext &) = delete;
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									auto operator=(IContext &&) -> IContext & = default;
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									auto operator=(const IContext &) -> IContext & = delete;
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									virtual void recreate_swapchain() = 0;
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									[[nodiscard]] virtual auto instance() const -> IInstance * = 0;
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									[[nodiscard]] virtual auto surface() const -> ISurface * = 0;
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									[[nodiscard]] virtual auto gpu() const -> IGpu * = 0;
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									[[nodiscard]] virtual auto device() const -> IDevice * = 0;
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									[[nodiscard]] virtual auto swapchain() const -> ISwapchain * = 0;
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								};
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								} // namespace lt::renderer
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