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								#pragma once
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								#include <ecs/entity.hpp>
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								#include <memory/pointer_types/null_on_move.hpp>
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								#include <memory/scope.hpp>
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								#include <renderer/frontend/context/context.hpp>
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								namespace lt::renderer::vk {
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								using memory::NullOnMove;
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								/** A layer of glue between main graphics objects. */
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								class Context: public IContext
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								{
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								public:
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									Context(const ecs::Entity &surface_entity);
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									[[nodiscard]] auto instance() const -> IInstance * override
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									{
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										return m_instance;
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									}
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									[[nodiscard]] auto gpu() const -> IGpu * override
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									{
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										return m_gpu.get();
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									}
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									[[nodiscard]] auto device() const -> IDevice * override
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									{
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										return m_device.get();
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									}
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									[[nodiscard]] auto swapchain() const -> ISwapchain * override
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									{
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										return m_swapchain.get();
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									}
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									[[nodiscard]] auto surface() const -> ISurface * override
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									{
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										return m_surface.get();
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									}
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									void recreate_swapchain() override
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									{
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										m_swapchain.reset();
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										// m_swapchain = memory::create_scope<vk::Swapchain>(m_device, m_surface);
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									}
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								private:
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									IInstance *m_instance;
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									memory::Scope<ISurface> m_surface;
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									memory::Scope<IGpu> m_gpu;
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									memory::Scope<IDevice> m_device;
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									memory::Scope<ISwapchain> m_swapchain;
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								};
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								} // namespace lt::renderer::vk
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