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								#pragma once
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								#include <base/base.hpp>
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								#include <ecs/registry.hpp>
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								namespace lt::renderer {
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								/** The system for putting gore on your display
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								 *
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								 * Exclusively operates on components:
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								 * - RendererComponent
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								 * - PostEffectsComponent
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								 * - UserInterfaceComponent
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								 *
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								 * Requires read acces on components:
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								 * - TransformComponent
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								 */
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								class System
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								{
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								public:
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									/** The configurations of this system. */
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									struct Properties
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									{
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									};
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									/** The requirements for this system to initialize. */
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									struct InitRequirements
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									{
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										Ref<ecs::Registry> registry;
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									};
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									/** The requirements for this system to tick. */
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									struct TickRequirements
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									{
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										double delta_time;
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									};
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									[[nodiscard]] System(InitRequirements requirements);
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									System(System &&) = default;
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									System(const System &) = delete;
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									auto operator=(System &&) -> System & = default;
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									auto operator=(const System &) -> System & = delete;
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									~System();
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									void tick(TickRequirements requirements);
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								private:
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									Ref<ecs::Registry> m_registry;
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								};
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								} // namespace lt::renderer
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