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								#pragma once
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								#include <ecs/entity.hpp>
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								#include <math/vec3.hpp>
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								#include <mirror/panels/panel.hpp>
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								namespace lt {
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								class PropertiesPanel: public Panel
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								{
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								public:
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									PropertiesPanel() = default;
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									void on_user_interface_update();
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									void set_entity_context(const Entity &entity);
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								private:
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									void draw_vec3_control(
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									    const std::string &label,
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									    math::vec3 &values,
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									    float reset_value = 0.0f,
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									    float column_width = 100.0f
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									);
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									template<typename ComponentType, typename UIFunction>
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									void draw_component(const std::string &name, Entity entity, UIFunction function);
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									Entity m_entity_context;
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								};
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								} // namespace lt
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