light/modules/engine/CMakeLists.txt

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if(NOT WIN32)
add_library_module(engine
core/application.cpp
layer/layer.cpp
layer/layer_stack.cpp
)
else()
add_library_module(engine
core/application.cpp
layer/layer.cpp
layer/layer_stack.cpp
)
endif()
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target_link_libraries(engine
PUBLIC
renderer
logger
ui
asset_parser
asset_manager
lt_debug
ecs
window
glad
time
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opengl::opengl
EnTT::EnTT
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)