light/modules/engine/src/graphics/buffers.cpp

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2025-07-05 13:28:41 +03:30
#include <engine/graphics/buffers.hpp>
#include <engine/graphics/shared_context.hpp>
#include <engine/platform/graphics/opengl/buffers.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <engine/platform/graphicsdirectx/buffers.hpp>
#include <engine/platform/graphicsdirectx/shared_context.hpp>
#endif
#include <engine/graphics/graphics_context.hpp>
namespace Light {
//================================================== CONSTANT_BUFFER
//==================================================//
Scope<ConstantBuffer> ConstantBuffer::Create(
ConstantBufferIndex index,
unsigned int size,
Ref<SharedContext> sharedContext
)
{
switch (GraphicsContext::GetGraphicsAPI())
{
case GraphicsAPI::OpenGL: return CreateScope<glConstantBuffer>(index, size);
case GraphicsAPI::DirectX:
LT_WIN(return CreateScope<dxConstantBuffer>(
index,
size,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);)
default:
ASSERT(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::GetGraphicsAPI())
);
return nullptr;
}
}
//================================================== CONSTANT_BUFFER
//==================================================//
//================================================== VERTEX_BUFFER
//==================================================//
Ref<VertexBuffer> VertexBuffer::Create(
float *vertices,
unsigned int stride,
unsigned int count,
Ref<SharedContext> sharedContext
)
{
switch (GraphicsContext::GetGraphicsAPI())
{
case GraphicsAPI::OpenGL: return CreateRef<glVertexBuffer>(vertices, stride, count);
case GraphicsAPI::DirectX:
LT_WIN(return CreateRef<dxVertexBuffer>(
vertices,
stride,
count,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);)
default:
ASSERT(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::GetGraphicsAPI())
);
return nullptr;
}
}
//================================================== VERTEX_BUFFER
//==================================================//
//======================================== INDEX_BUFFER ========================================//
Ref<IndexBuffer> IndexBuffer::Create(
unsigned int *indices,
unsigned int count,
Ref<SharedContext> sharedContext
)
{
switch (GraphicsContext::GetGraphicsAPI())
{
case GraphicsAPI::OpenGL: return CreateRef<glIndexBuffer>(indices, count);
case GraphicsAPI::DirectX:
LT_WIN(return CreateRef<dxIndexBuffer>(
indices,
count,
std::dynamic_pointer_cast<dxSharedContext>(sharedContext)
);)
default:
ASSERT(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::GetGraphicsAPI())
);
return nullptr;
}
}
//======================================== INDEX_BUFFER ========================================//
} // namespace Light