22 lines
		
	
	
	
		
			378 B
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			22 lines
		
	
	
	
		
			378 B
		
	
	
	
		
			Text
		
	
	
	
	
	
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								#version 450 core
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								layout(location = 0) in vec4 a_Position;
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								layout(location = 1) in vec4 a_Tint;
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								layout(location = 2) in vec2 a_TexCoord;
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								layout(std140, binding = 0) uniform ub_ViewProjection
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								{
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									mat4 u_ViewProjection;
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								};
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								out vec4 vso_Tint;
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								out vec2 vso_TexCoord; 
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								void main()
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								{
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									gl_Position = u_ViewProjection * a_Position;
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									vso_Tint = a_Tint;
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									vso_TexCoord = a_TexCoord;
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								}
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