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								#pragma once
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								namespace lt::app {
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								class ISystem;
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								extern Scope<class Application> create_application();
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								/** The main application class.
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								 * Think of this like an aggregate of systems, you register systems through this interface.
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								 * Then they'll tick every "application frame".
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								 */
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								class Application
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								{
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								public:
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									Application(const Application &) = delete;
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									Application(Application &&) = delete;
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									auto operator=(const Application &) -> Application & = delete;
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									auto operator=(Application &&) -> Application & = delete;
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									virtual ~Application() = default;
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									void game_loop();
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									void register_system(Ref<app::ISystem> system);
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									void unregister_system(Ref<app::ISystem> system);
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								protected:
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									Application() = default;
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								private:
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									std::vector<Ref<app::ISystem>> m_systems;
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									std::vector<Ref<app::ISystem>> m_systems_to_be_unregistered;
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									std::vector<Ref<app::ISystem>> m_systems_to_be_registered;
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								};
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								} // namespace lt::app
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