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								#pragma once
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								#include <array>
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								#include <math/vec2.hpp>
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								namespace lt {
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								class Event;
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								class Input
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								{
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								public:
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									static auto instance() -> Input &
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									{
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										static auto instance = Input {};
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										return instance;
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									}
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									static void receive_user_interface_events(bool receive, bool toggle = false)
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									{
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										instance().receive_user_interface_events_impl(receive, toggle);
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									}
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									static void receive_game_events(bool receive, bool toggle = false)
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									{
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										instance().receieve_game_events_impl(receive, toggle);
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									}
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									static auto get_keyboard_key(int code) -> bool
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									{
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										return instance().m_keyboad_keys[code];
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									}
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									static auto get_mouse_button(int code) -> bool
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									{
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										return instance().m_mouse_buttons[code];
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									}
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									static auto get_mouse_position(int /*code*/) -> const math::vec2 &
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									{
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										return instance().m_mouse_position;
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									}
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									void on_event(const Event &inputEvent);
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									[[nodiscard]] auto is_receiving_input_events() const -> bool
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									{
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										return m_user_interface_events;
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									}
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									[[nodiscard]] auto is_receiving_game_events() const -> bool
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									{
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										return m_game_events;
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									}
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								private:
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									Input();
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									void receive_user_interface_events_impl(bool receive, bool toggle = false);
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									void receieve_game_events_impl(bool receive, bool toggle = false);
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									void restart_input_state();
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									std::array<bool, 348> m_keyboad_keys {};
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									std::array<bool, 8> m_mouse_buttons {};
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									math::vec2 m_mouse_position;
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									math::vec2 m_mouse_delta;
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									float m_mouse_wheel_delta {};
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									bool m_user_interface_events { true };
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									bool m_game_events { true };
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								};
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								} // namespace lt
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