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								#pragma once
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								#include <app/system.hpp>
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								#include <ecs/scene.hpp>
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								namespace lt::surface {
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								class System: public app::ISystem
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								{
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								public:
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									[[nodiscard]] System(Ref<ecs::Registry> registry);
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									~System() override;
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									System(System &&) = default;
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									System(const System &) = delete;
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									auto operator=(System &&) -> System & = default;
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									auto operator=(const System &) -> System & = delete;
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									void on_register() override;
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									void on_unregister() override;
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									auto tick() -> bool override;
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								private:
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									void on_surface_construct(entt::registry ®istry, entt::entity entity);
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									void on_surface_update(entt::registry ®istry, entt::entity entity);
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									void on_surface_destroy(entt::registry ®istry, entt::entity entity);
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									void handle_requests(struct SurfaceComponent &surface);
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									void handle_events(struct SurfaceComponent &surface);
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									void modify_title(struct SurfaceComponent &surface, const struct ModifyTitleRequest &request);
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									void modify_resolution(
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									    struct SurfaceComponent &surface,
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									    const struct ModifyResolutionRequest &request
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									);
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									void modify_position(
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									    struct SurfaceComponent &surface,
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									    const struct ModifyPositionRequest &request
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									);
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									void modify_visiblity(
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									    struct SurfaceComponent &surface,
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									    const struct ModifyVisibilityRequest &request
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									);
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									void modify_position(ecs::Entity surface_entity, const math::ivec2 &new_size);
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									void modify_position(ecs::Entity surface_entity, const math::uvec2 &new_size);
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									void set_visibility(ecs::Entity surface_entity, bool visible);
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									Ref<ecs::Registry> m_registry;
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								};
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								} // namespace lt::surface
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