light/modules/renderer/private/framebuffer.cpp

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#include <renderer/framebuffer.hpp>
#include <renderer/gl/framebuffers.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/framebuffer.hpp>
#include <renderer/dx/sharedcontext.hpp>
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#endif
#include <renderer/graphics_context.hpp>
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namespace lt {
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auto Framebuffer::create(
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const FramebufferSpecification &specification,
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const Ref<SharedContext> & /*sharedContext*/
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) -> Ref<Framebuffer>
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{
switch (GraphicsContext::get_graphics_api())
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{
case GraphicsAPI::OpenGL: return create_ref<glFramebuffer>(specification);
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case GraphicsAPI::DirectX:
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lt_win(
return create_ref<dxFramebuffer>(
specification,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);
);
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default:
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ensure(
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false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
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return nullptr;
}
}
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} // namespace lt