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								#pragma once
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								#include <app/system.hpp>
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								#include <ecs/entity.hpp>
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								#include <ecs/scene.hpp>
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								#include <surface/components.hpp>
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								namespace lt::surface {
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								class System: public app::ISystem
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								{
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								public:
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									[[nodiscard]] System(Ref<ecs::Registry> registry);
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									~System() override;
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									System(System &&) = default;
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									System(const System &) = delete;
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									auto operator=(System &&) -> System & = default;
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									auto operator=(const System &) -> System & = delete;
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									void on_register() override
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									{
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									}
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									void on_unregister() override
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									{
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									}
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									auto tick() -> bool override;
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									static void set_title(ecs::Entity surface_entity, std::string_view new_title);
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									void set_size(ecs::Entity surface_entity, const math::uvec2 &new_size);
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									void set_v_sync(ecs::Entity surface_entity, bool vsync);
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									void set_visibility(ecs::Entity surface_entity, bool visible);
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									void add_event_listener(ecs::Entity surface_entity, SurfaceComponent::EventCallback callback);
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								private:
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									void on_surface_construct(entt::registry ®istry, entt::entity entity);
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									void on_surface_update(entt::registry ®istry, entt::entity entity);
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									void on_surface_destroy(entt::registry ®istry, entt::entity entity);
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									void ensure_component_sanity(const SurfaceComponent &component);
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									Ref<ecs::Registry> m_registry;
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								};
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								} // namespace lt::surface
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