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								#pragma once
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								#include <renderer/backend/vk/raii/raii.hpp>
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								#include <renderer/frontend/data/buffer.hpp>
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								namespace lt::renderer::vk {
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								class Buffer: public IBuffer
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								{
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								public:
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									Buffer(class IDevice *device, class IGpu *gpu, const CreateInfo &info);
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									[[nodiscard]] auto map() -> std::span<std::byte> override;
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									void unmap() override;
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									// TODO(Light): this is to make copying possible.
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									// But it should be removed in the future,
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									// Right now it's not possible because: buffers can't understand CommandBuffers.
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									// And I'm not sure how to properly abstract over command buffers,
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									// before using other APIs...
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									[[nodiscard]] auto vk()
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									{
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										return *m_buffer;
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									}
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									[[nodiscard]] auto get_size() const -> size_t override
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									{
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										return m_size;
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									}
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								private:
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									[[nodiscard]] auto determine_allocation_info(Usage usage) const -> VkMemoryAllocateInfo;
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									[[nodiscard]] auto to_native_usage_flags(Usage usage) const -> VkBufferUsageFlags;
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									[[nodiscard]] auto to_native_memory_properties(Usage usage) const -> VkMemoryPropertyFlags;
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									[[nodiscard]] auto has_correct_memory_type_bit(uint32_t type_bits, uint32_t type_idx) const
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									    -> bool;
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									[[nodiscard]] auto has_required_memory_properties(
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									    uint32_t required_properties,
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									    uint32_t property_flags
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									) const -> bool;
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									Device *m_device {};
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									Gpu *m_gpu {};
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									raii::Buffer m_buffer;
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									raii::Memory m_memory;
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									// TODO(Light): should this reflect the allocation size instead?
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									size_t m_size {};
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								};
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								} // namespace lt::renderer::vk
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