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								#include <logger/logger.hpp>
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								#include <renderer/gl/texture.hpp>
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								#include <renderer/texture.hpp>
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								#ifdef LIGHT_PLATFORM_WINDOWS
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									#include <renderer/dx/shared_context.hpp>
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									#include <renderer/dx/texture.hpp>
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								#endif
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								#include <renderer/graphics_context.hpp>
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								namespace lt {
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								/* static */ auto Texture::create(
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								    const Ref<Assets::TextureAsset> &asset,
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								    const Ref<SharedContext> & /*shared_context*/
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								) -> Ref<Texture>
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								{
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									switch (GraphicsContext::get_graphics_api())
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									{
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									case GraphicsAPI::OpenGL: return create_ref<glTexture>(std::move(asset));
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									case GraphicsAPI::DirectX:
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										lt_win(
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										    return create_ref<dxTexture>(
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										               width,
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										               height,
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										               components,
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										               pixels,
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										               std::static_pointer_cast<dxSharedContext>(sharedContext),
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										               filePath
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										    );
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										)
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										    default
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										    : ensure(
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										          false,
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										          "Invalid/unsupported 'GraphicsAPI' {}",
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										          static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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										      );
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										return nullptr;
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									}
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								}
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								} // namespace lt
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