light/modules/engine/src/core/application.cpp

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#include <engine/core/application.hpp>
#include <engine/core/window.hpp>
#include <engine/debug/instrumentor.hpp>
#include <engine/events/event.hpp>
#include <engine/graphics/graphics_context.hpp>
#include <engine/graphics/render_command.hpp>
#include <engine/graphics/renderer.hpp>
#include <engine/layer/layer.hpp>
#include <engine/time/timer.hpp>
#include <engine/user_interface/user_interface.hpp>
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#include <ranges>
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namespace Light {
Application *Application::s_instance = nullptr;
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Application::Application(): m_window(nullptr)
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{
lt_assert(!s_instance, "Application constructed twice");
s_instance = this;
log_debug_data();
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Light::Instrumentor::begin_session("Logs/ProfileResults_Startup.json");
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m_window = Window::create([this](auto &&PH1) { on_event(std::forward<decltype(PH1)>(PH1)); });
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}
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Application::~Application()
{
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log_trc("Application::~Application()");
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Instrumentor::end_session();
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}
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void Application::game_loop()
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{
// check
lt_assert(!LayerStack::instance().is_empty(), "layer_stack is empty");
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// log debug data
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m_window->get_graphics_context()->log_debug_data();
m_window->get_graphics_context()->get_user_interface()->log_debug_data();
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// reveal window
m_window->set_visibility(true);
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Instrumentor::end_session();
Instrumentor::begin_session("Logs/ProfileResults_GameLoop.json");
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/* game loop */
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auto delta_timer = DeltaTimer {};
while (!m_window->is_closed())
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{
{
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// update layers
lt_profile_scope("game_loop::update");
for (auto &it : LayerStack::instance())
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{
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it->on_update(delta_timer.get_delta_time());
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}
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}
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{
// render layers
lt_profile_scope("game_loop::Render");
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m_window->get_graphics_context()->get_renderer()->begin_frame();
for (auto &it : LayerStack::instance())
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{
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it->on_render();
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}
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m_window->get_graphics_context()->get_renderer()->end_frame();
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}
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{
// render user interface
lt_profile_scope("game_loop::UserInterface");
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m_window->get_graphics_context()->get_user_interface()->begin();
for (auto &it : LayerStack::instance())
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{
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it->on_user_interface_update();
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}
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m_window->get_graphics_context()->get_user_interface()->end();
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}
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{
// poll events
lt_profile_scope("game_loop::Events");
m_window->poll_events();
}
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/// update delta time
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delta_timer.update();
}
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Instrumentor::end_session();
Instrumentor::begin_session("Logs/ProfileResults_Termination.json");
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}
void Application::quit()
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{
s_instance->m_window->close();
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}
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void Application::on_event(const Event &event)
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{
// window
if (event.has_category(WindowEventCategory))
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{
m_window->on_event(event);
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if (event.get_event_type() == EventType::WindowResized)
{
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m_window->get_graphics_context()->get_renderer()->on_window_resize(
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(const WindowResizedEvent &)event
);
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}
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}
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// input
if (event.has_category(InputEventCategory))
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{
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Input::instance().on_event(event);
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if (!Input::instance().is_receiving_game_events())
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{
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return;
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}
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}
for (auto &it : std::ranges::reverse_view(LayerStack::instance()))
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{
if (it->on_event(event))
{
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return;
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}
}
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}
void Application::log_debug_data()
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{
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log_inf("Platform::");
log_inf(" Platform name: {}", constants::platform_name);
log_inf(" Platform identifier: {}", std::to_underlying(constants::platform));
log_inf(" CWD: {}", std::filesystem::current_path().generic_string());
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}
} // namespace Light