2021-05-20 11:49:24 +04:30
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project "Engine"
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-- Output Directories --
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location "%{wks.location}/Engine/"
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targetdir ("%{wks.location}/bin/" .. outputdir)
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objdir ("%{wks.location}/bin-int/" .. outputdir)
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-- Compiler --
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kind "StaticLib"
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language "C++"
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cppdialect "C++17"
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2021-05-26 16:28:37 +04:30
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pchsource "src/Engine/ltpch.cpp"
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pchheader "ltpch.h"
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2021-05-20 11:49:24 +04:30
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-- Project Files ---
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files
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{
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"%{prj.location}/src/**.h",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/**.lua",
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}
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-- Dependencies --
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includedirs
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{
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-- Engine
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"%{prj.location}/src/",
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"%{prj.location}/src/Engine/",
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"%{prj.location}/src/Platform/GraphicsAPI",
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"%{prj.location}/src/Platform/OS",
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-- 3rd party
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(dependenciesdir .. "spdlog/include/"),
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(dependenciesdir .. "glfw/include/"),
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2021-05-25 21:22:01 +04:30
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(dependenciesdir .. "glad/include"),
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2021-05-27 10:41:32 +04:30
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(dependenciesdir .. "imgui/"),
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(dependenciesdir .. "imgui/backends"),
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(dependenciesdir .. "glm/"),
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}
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links
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{
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"GLFW",
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"GLAD",
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"ImGui",
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}
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--- Filters ---
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-- windows
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2021-06-02 09:07:45 +04:30
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filter "system:windows"
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defines "LIGHT_PLATFORM_WINDOWS"
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systemversion "latest"
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staticruntime "On"
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2021-06-02 09:07:45 +04:30
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links
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{
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"d3d11.lib" ,
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"dxguid.lib" ,
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"D3DCompiler.lib" ,
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}
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filter "system:not windows"
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excludes "%{prj.location}/src/Platform/GraphicsAPI/DirectX**"
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excludes "%{prj.location}/src/Platform/OS/Windows**"
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-- debug
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filter "configurations:Debug"
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defines "LIGHT_DEBUG"
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symbols "on"
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-- release
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filter "configurations:Release"
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defines "LIGHT_RELEASE"
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optimize "on"
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-- distribution
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filter "configurations:Distribution"
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defines "LIGHT_DIST"
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optimize "on"
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