2025-07-05 13:28:41 +03:30
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#include <engine/camera/scene.hpp>
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#include <engine/events/window.hpp>
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#include <engine/graphics/blender.hpp>
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#include <engine/graphics/buffers.hpp>
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#include <engine/graphics/framebuffer.hpp>
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#include <engine/graphics/render_command.hpp>
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#include <engine/graphics/renderer.hpp>
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#include <engine/graphics/texture.hpp>
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2021-07-05 14:36:36 +04:30
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/matrix.hpp>
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2021-05-30 16:45:54 +04:30
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namespace Light {
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Renderer *Renderer::s_context = nullptr;
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Renderer::Renderer(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext)
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: m_quad_renderer(LT_MAX_QUAD_RENDERER_VERTICES, sharedContext)
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, m_texture_renderer(LT_MAX_TEXTURE_RENDERER_VERTICES, sharedContext)
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, m_tinted_texture_renderer(LT_MAX_TINTED_TEXTURE_RENDERER_VERTICES, sharedContext)
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, m_view_projection_buffer(nullptr)
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, m_render_command(nullptr)
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, m_blender(nullptr)
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, m_default_framebuffer_camera(nullptr)
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, m_target_framebuffer(nullptr)
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, m_should_clear_backbuffer(false)
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{
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lt_assert(!s_context, "An instance of 'renderer' already exists, do not construct this class!");
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s_context = this;
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m_view_projection_buffer = ConstantBuffer::create(
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ConstantBufferIndex::ViewProjection,
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sizeof(glm::mat4),
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sharedContext
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);
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m_render_command = RenderCommand::create(windowHandle, sharedContext);
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m_blender = Blender::create(sharedContext);
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m_blender->enable(BlendFactor::SRC_ALPHA, BlendFactor::INVERSE_SRC_ALPHA);
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}
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auto Renderer::create(GLFWwindow *windowHandle, Ref<SharedContext> sharedContext) -> Scope<Renderer>
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{
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return make_scope<Renderer>(new Renderer(windowHandle, sharedContext));
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}
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void Renderer::on_window_resize(const WindowResizedEvent &event)
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{
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m_render_command->set_viewport(0u, 0u, event.get_size().x, event.get_size().y);
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}
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//======================================== DRAW_QUAD ========================================//
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/* tinted textures */
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void Renderer::draw_quad_impl(
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const glm::vec3 &position,
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const glm::vec2 &size,
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const glm::vec4 &tint,
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Ref<Texture> texture
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)
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{
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draw_quad(
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glm::translate(glm::mat4(1.0f), position)
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* glm::scale(glm::mat4(1.0f), { size.x, size.y, 1.0f }),
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tint,
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texture
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);
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}
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/* tint */
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void Renderer::draw_quad_impl(
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const glm::vec3 &position,
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const glm::vec2 &size,
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const glm::vec4 &tint
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)
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{
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draw_quad(
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glm::translate(glm::mat4(1.0f), position)
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* glm::scale(glm::mat4(1.0f), { size.x, size.y, 1.0f }),
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tint
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);
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}
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/* texture */
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void Renderer::draw_quad_impl(
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const glm::vec3 &position,
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const glm::vec2 &size,
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Ref<Texture> texture
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)
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{
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draw_quad(
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glm::translate(glm::mat4(1.0f), position)
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* glm::scale(glm::mat4(1.0f), { size.x, size.y, 1.0f }),
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texture
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);
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}
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//======================================== DRAW_QUAD ========================================//
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//==================== DRAW_QUAD_TINT ====================//
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void Renderer::draw_quad_impl(const glm::mat4 &transform, const glm::vec4 &tint)
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{
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// locals
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QuadRendererProgram::QuadVertexData *bufferMap = m_quad_renderer.get_map_current();
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// top left
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bufferMap[0].position = transform * glm::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[0].tint = tint;
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// top right
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bufferMap[1].position = transform * glm::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[1].tint = tint;
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// bottom right
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bufferMap[2].position = transform * glm::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[2].tint = tint;
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// bottom left
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bufferMap[3].position = transform * glm::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[3].tint = tint;
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// advance
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if (!m_quad_renderer.advance())
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{
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lt_log(warn, "Exceeded LT_MAX_QUAD_RENDERER_VERTICES: {}", LT_MAX_QUAD_RENDERER_VERTICES);
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flush_scene();
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}
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}
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//==================== DRAW_QUAD_TINT ====================//
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//==================== DRAW_QUAD_TEXTURE ====================//
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void Renderer::draw_quad_impl(const glm::mat4 &transform, Ref<Texture> texture)
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{
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// #todo: implement a proper binding
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lt_assert(texture, "Texture passed to renderer::draw_quad_impl");
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texture->bind();
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// locals
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TextureRendererProgram::TextureVertexData *bufferMap = m_texture_renderer.get_map_current();
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// top left
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bufferMap[0].position = transform * glm::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[0].texcoord = { 0.0f, 0.0f };
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// top right
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bufferMap[1].position = transform * glm::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[1].texcoord = { 1.0f, 0.0f };
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// bottom right
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bufferMap[2].position = transform * glm::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[2].texcoord = { 1.0f, 1.0f };
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// bottom left
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bufferMap[3].position = transform * glm::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[3].texcoord = { 0.0f, 1.0f };
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// advance
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if (!m_texture_renderer.advance())
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{
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lt_log(
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warn,
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"Exceeded LT_MAX_TEXTURE_RENDERER_VERTICES: {}",
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LT_MAX_TEXTURE_RENDERER_VERTICES
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);
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flush_scene();
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}
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}
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void Renderer::draw_quad_impl(
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const glm::mat4 &transform,
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const glm::vec4 &tint,
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Ref<Texture> texture
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)
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{
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// #todo: implement a proper binding
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lt_assert(texture, "Texture passed to renderer::draw_quad_impl");
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texture->bind();
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// locals
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TintedTextureRendererProgram::TintedTextureVertexData *bufferMap = m_tinted_texture_renderer
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.get_map_current();
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// top left
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bufferMap[0].position = transform * glm::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[0].tint = tint;
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bufferMap[0].texcoord = { 0.0f, 0.0f };
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// top right
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bufferMap[1].position = transform * glm::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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bufferMap[1].tint = tint;
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bufferMap[1].texcoord = { 1.0f, 0.0f };
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// bottom right
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bufferMap[2].position = transform * glm::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[2].tint = tint;
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bufferMap[2].texcoord = { 1.0f, 1.0f };
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// bottom left
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bufferMap[3].position = transform * glm::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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bufferMap[3].tint = tint;
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bufferMap[3].texcoord = { 0.0f, 1.0f };
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// advance
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if (!m_tinted_texture_renderer.advance())
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{
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lt_log(
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warn,
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"Exceeded LT_MAX_TEXTURE_RENDERER_VERTICES: {}",
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LT_MAX_TEXTURE_RENDERER_VERTICES
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);
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flush_scene();
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}
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}
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//==================== DRAW_QUAD_TEXTURE ====================//
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void Renderer::begin_frame()
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{
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}
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void Renderer::end_frame()
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{
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m_render_command->swap_buffers();
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m_render_command->clear_back_buffer(
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m_default_framebuffer_camera ? m_default_framebuffer_camera->get_background_color() :
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glm::vec4(0.0f)
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);
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m_default_framebuffer_camera = nullptr;
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}
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void Renderer::begin_scene_impl(
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Camera *camera,
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const glm::mat4 &cameraTransform,
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const Ref<Framebuffer> &targetFrameBuffer /* = nullptr */
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)
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{
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// determine the target frame buffer
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m_target_framebuffer = targetFrameBuffer;
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if (targetFrameBuffer)
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targetFrameBuffer->bind_as_target(camera->get_background_color());
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else
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{
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m_default_framebuffer_camera = camera;
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m_render_command->default_target_framebuffer();
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}
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// update view projection buffer
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glm::mat4 *map = (glm::mat4 *)m_view_projection_buffer->map();
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map[0] = camera->get_projection() * glm::inverse(cameraTransform);
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m_view_projection_buffer->un_map();
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// map renderers
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m_quad_renderer.map();
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m_texture_renderer.map();
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m_tinted_texture_renderer.map();
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}
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2025-07-06 14:02:50 +03:30
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void Renderer::flush_scene()
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2022-03-04 22:40:20 +03:30
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{
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/* tinted texture renderer */
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2025-07-05 15:36:53 +03:30
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m_tinted_texture_renderer.un_map();
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if (m_tinted_texture_renderer.get_quad_count())
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2021-07-01 19:25:46 +04:30
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{
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2025-07-05 15:36:53 +03:30
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m_tinted_texture_renderer.bind();
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m_render_command->draw_indexed(m_tinted_texture_renderer.get_quad_count() * 6u);
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2021-06-29 11:01:11 +04:30
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}
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2021-07-30 12:49:48 +04:30
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2022-03-04 22:40:20 +03:30
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/* quad renderer */
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2025-07-05 15:36:53 +03:30
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m_quad_renderer.un_map();
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if (m_quad_renderer.get_quad_count())
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2021-08-05 21:24:20 +04:30
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{
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2025-07-05 15:36:53 +03:30
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m_quad_renderer.bind();
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m_render_command->draw_indexed(m_quad_renderer.get_quad_count() * 6u);
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2021-08-05 21:24:20 +04:30
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}
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2022-03-04 22:40:20 +03:30
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/* texture renderer */
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2025-07-05 15:36:53 +03:30
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m_texture_renderer.un_map();
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if (m_texture_renderer.get_quad_count())
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2021-07-05 01:59:18 +04:30
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{
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2025-07-05 15:36:53 +03:30
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m_texture_renderer.bind();
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m_render_command->draw_indexed(m_texture_renderer.get_quad_count() * 6u);
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2021-07-05 01:59:18 +04:30
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}
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2025-07-05 15:36:53 +03:30
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m_quad_renderer.map();
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m_texture_renderer.map();
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m_tinted_texture_renderer.map();
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2022-03-04 22:40:20 +03:30
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}
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2021-07-31 09:37:09 +04:30
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2025-07-06 14:02:50 +03:30
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void Renderer::end_scene_impl()
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2022-03-04 22:40:20 +03:30
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{
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/* tinted texture renderer */
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2025-07-05 15:36:53 +03:30
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m_tinted_texture_renderer.un_map();
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if (m_tinted_texture_renderer.get_quad_count())
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2022-03-04 22:40:20 +03:30
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{
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2025-07-05 15:36:53 +03:30
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m_tinted_texture_renderer.bind();
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m_render_command->draw_indexed(m_tinted_texture_renderer.get_quad_count() * 6u);
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2021-07-05 01:59:18 +04:30
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}
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2022-03-04 22:40:20 +03:30
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/* quad renderer */
|
2025-07-05 15:36:53 +03:30
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m_quad_renderer.un_map();
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if (m_quad_renderer.get_quad_count())
|
2021-06-13 19:35:48 +04:30
|
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{
|
2025-07-05 15:36:53 +03:30
|
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m_quad_renderer.bind();
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m_render_command->draw_indexed(m_quad_renderer.get_quad_count() * 6u);
|
2021-06-13 19:35:48 +04:30
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}
|
|
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|
|
2022-03-04 22:40:20 +03:30
|
|
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/* texture renderer */
|
2025-07-05 15:36:53 +03:30
|
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m_texture_renderer.un_map();
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if (m_texture_renderer.get_quad_count())
|
2021-07-14 00:17:30 +04:30
|
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|
{
|
2025-07-05 15:36:53 +03:30
|
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m_texture_renderer.bind();
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m_render_command->draw_indexed(m_texture_renderer.get_quad_count() * 6u);
|
2021-07-14 00:17:30 +04:30
|
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}
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|
2022-03-04 22:40:20 +03:30
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// reset frame buffer
|
2025-07-05 14:23:01 +03:30
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if (m_target_framebuffer)
|
2021-06-13 19:35:48 +04:30
|
|
|
{
|
2025-07-05 14:23:01 +03:30
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m_target_framebuffer = nullptr;
|
2025-07-05 15:36:53 +03:30
|
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|
m_render_command->default_target_framebuffer();
|
2021-06-13 19:35:48 +04:30
|
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|
}
|
2022-03-04 22:40:20 +03:30
|
|
|
}
|
2021-06-13 19:35:48 +04:30
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|
2022-03-04 22:40:20 +03:30
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} // namespace Light
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