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								#pragma once
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								#include <cstdint>
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								#include <math/vec2.hpp>
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								namespace lt::math {
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								template<typename T = float>
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								struct vec3_impl
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								{
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									constexpr vec3_impl(): x(), y(), z()
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									{
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									}
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									constexpr explicit vec3_impl(T scalar): x(scalar), y(scalar), z(scalar)
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									{
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									}
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									constexpr vec3_impl(T x, T y, T z): x(x), y(y), z(z)
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									{
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									}
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									[[nodiscard]] auto operator==(const vec3_impl<T> &other) const -> bool
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									{
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										return x == other.x && y == other.y && z == other.z;
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									}
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									[[nodiscard]] auto operator!=(const vec3_impl<T> &other) const -> bool
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									{
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										return !(*this == other);
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									}
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									[[nodiscard]] constexpr auto operator-(const vec3_impl<T> &other) const -> vec3_impl
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									{
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										return {
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											x - other.x,
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											y - other.y,
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											z - other.z,
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										};
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									}
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									[[nodiscard]] constexpr auto operator*(const vec3_impl<T> &other) const -> vec3_impl
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									{
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										return {
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											x * other.x,
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											y * other.y,
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											z * other.z,
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										};
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									}
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									friend auto operator<<(std::ostream &stream, vec3_impl<T> value) -> std::ostream &
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									{
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										stream << value.x << ", " << value.y << ", " << value.z;
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										return stream;
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									}
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									T x; // NOLINT
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									T y; // NOLINT
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									T z; // NOLINT
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								};
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								using vec3 = vec3_impl<float>;
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								using ivec3 = vec3_impl<int32_t>;
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								using uvec3 = vec3_impl<uint32_t>;
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								} // namespace lt::math
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								template<typename T>
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								struct std::formatter<lt::math::vec3_impl<T>>
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								{
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									constexpr auto parse(std::format_parse_context &context)
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									{
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										return context.begin();
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									}
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									auto format(const lt::math::vec3_impl<T> &val, std::format_context &context) const
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									{
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										return std::format_to(context.out(), "{}, {}, {}", val.x, val.y, val.z);
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									}
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								};
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