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								#pragma once
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								#include <d3d11.h>
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								#include <renderer/shared_context.hpp>
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								#include <wrl.h>
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								namespace lt {
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								class dxSharedContext: public SharedContext
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								{
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								public:
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									[[nodiscard]] auto get_device() -> Microsoft::WRL::ComPtr<ID3D11Device>
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									{
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										return m_device;
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									}
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									[[nodiscard]] auto get_device_context() -> Microsoft::WRL::ComPtr<ID3D11DeviceContext>
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									{
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										return m_deviceContext;
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									}
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									[[nodiscard]] auto get_swap_chain() -> Microsoft::WRL::ComPtr<IDXGISwapChain>
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									{
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										return m_swap_chain;
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									}
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									[[nodiscard]] auto get_render_target_view() -> Microsoft::WRL::ComPtr<ID3D11RenderTargetView>
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									{
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										return m_render_target_view;
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									}
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									[[nodiscard]] auto GetDeviceRef() -> Microsoft::WRL::ComPtr<ID3D11Device>
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									{
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										return m_device;
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									}
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									[[nodiscard]] auto GetDeviceContextRef() -> Microsoft::WRL::ComPtr<ID3D11DeviceContext>
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									{
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										return m_deviceContext;
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									}
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									[[nodiscard]] auto GetSwapChainRef() -> Microsoft::WRL::ComPtr<IDXGISwapChain>
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									{
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										return m_swap_chain;
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									}
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									[[nodiscard]] auto GetRenderTargetViewRef() -> Microsoft::WRL::ComPtr<ID3D11RenderTargetView>
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									{
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										return m_render_target_view;
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									}
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								private:
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									Microsoft::WRL::ComPtr<ID3D11Device> m_device = nullptr;
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									Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_deviceContext = nullptr;
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									Microsoft::WRL::ComPtr<IDXGISwapChain> m_swap_chain = nullptr;
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									Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_render_target_view = nullptr;
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								};
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								} // namespace lt
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