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								#pragma once
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								#include <memory/pointer_types/null_on_move.hpp>
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								#include <renderer/vk/vulkan.hpp>
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								namespace lt::renderer::vk {
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								class Device
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								{
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								public:
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									Device(const class Surface &surface);
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									~Device();
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									Device(Device &&) = default;
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									Device(const Device &) = delete;
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									auto operator=(Device &&) -> Device & = default;
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									auto operator=(const Device &) const -> Device & = delete;
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									[[nodiscard]] auto vk() const -> VkDevice
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									{
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										return m_device;
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									}
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									[[nodiscard]] auto physical() const -> VkPhysicalDevice
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									{
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										return m_physical_device;
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									}
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									[[nodiscard]] auto get_family_indices() const -> std::array<uint32_t, 2>
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									{
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										return { m_graphics_queue_family_index, m_present_queue_family_index };
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									}
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									[[nodiscard]] auto get_graphics_queue() const -> VkQueue
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									{
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										return m_graphics_queue;
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									}
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									[[nodiscard]] auto get_present_queue() const -> VkQueue
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									{
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										return m_present_queue;
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									}
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								private:
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									void initialize_physical_device();
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									void initialize_logical_device();
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									void initialize_queue_indices(const class Surface &surface);
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									[[nodiscard]] auto find_suitable_queue_family() const -> uint32_t;
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									// logical device
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									memory::NullOnMove<VkPhysicalDevice> m_physical_device = VK_NULL_HANDLE;
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									memory::NullOnMove<VkDevice> m_device = VK_NULL_HANDLE;
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									memory::NullOnMove<VkQueue> m_graphics_queue = VK_NULL_HANDLE;
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									memory::NullOnMove<VkQueue> m_present_queue = VK_NULL_HANDLE;
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									uint32_t m_graphics_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
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									uint32_t m_present_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
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								};
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								} // namespace lt::renderer::vk
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