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								#include <input/components.hpp>
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								#include <input/system.hpp>
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								namespace lt::input {
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								template<class... Ts>
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								struct overloads: Ts...
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								{
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									using Ts::operator()...;
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								};
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								System::System(Ref<ecs::Registry> registry): m_registry(std::move(registry))
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								{
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									ensure(m_registry, "Failed to initialize input system: null registry");
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								}
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								void System::tick(app::TickInfo tick)
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								{
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									for (auto &[entity, surface] : m_registry->view<surface::SurfaceComponent>())
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									{
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										for (const auto &event : surface.peek_events())
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										{
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											handle_event(event);
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										}
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									}
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									for (auto &[entity, input] : m_registry->view<InputComponent>())
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									{
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										// TODO(Light): instead of iterating over all actions each frame,
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										// make a list of "dirty" actions to reset
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										// and a surface_input->input_action mapping to get to action through input
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										// instead of brute-force checking all of them.
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										for (auto &action : input.m_actions)
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										{
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											auto code = action.trigger.mapped_keycode;
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											if (code < m_keys.size() && m_keys[code])
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											{
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												if (action.state == InputAction::State::triggered)
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												{
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													action.state = InputAction::State::active;
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												}
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												else if (action.state == InputAction::State::inactive)
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												{
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													action.state = InputAction::State::triggered;
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												}
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											}
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											else
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											{
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												action.state = InputAction::State::inactive;
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											}
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										}
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									}
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									const auto now = std::chrono::steady_clock::now();
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									m_last_tick_result = app::TickResult {
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										.info = tick,
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										.duration = now - tick.start_time,
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										.end_time = now,
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									};
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								}
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								void System::on_register()
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								{
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								}
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								void System::on_unregister()
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								{
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								}
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								void System::handle_event(const surface::SurfaceComponent::Event &event)
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								{
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									const auto visitor = overloads {
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										[this](const surface::ClosedEvent &) { on_surface_lost_focus(); },
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										[this](const surface::LostFocusEvent &) { on_surface_lost_focus(); },
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										[this](const surface::KeyPressedEvent &event) { on_key_press(event); },
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										[this](const surface::KeyReleasedEvent &event) { on_key_release(event); },
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										[this](const surface::MouseMovedEvent &event) { on_pointer_move(event); },
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										[this](const surface::ButtonPressedEvent &event) { on_button_press(event); },
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										[this](const surface::ButtonReleasedEvent &event) { on_button_release(event); },
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										[this](auto) {},
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									};
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									std::visit(visitor, event);
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								}
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								void System::on_surface_lost_focus()
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								{
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									for (auto &key : m_keys)
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									{
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										key = false;
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									}
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									for (auto &button : m_buttons)
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									{
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										button = false;
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									}
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								}
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								void System::on_key_press(const lt::surface::KeyPressedEvent &event)
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								{
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									if (event.get_key() > m_keys.size())
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									{
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										log_dbg(
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										    "Key code larger than key container size, implement platform-dependant "
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										    "key-code-mapping!"
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										);
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										return;
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									}
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									m_keys[event.get_key()] = true;
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								}
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								void System::on_key_release(const lt::surface::KeyReleasedEvent &event)
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								{
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									if (event.get_key() > m_keys.size())
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									{
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										log_dbg(
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										    "Key code larger than key container size, implement platform-dependant "
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										    "key-code-mapping!"
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										);
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										return;
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									}
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									m_keys[event.get_key()] = false;
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								}
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								void System::on_pointer_move(const lt::surface::MouseMovedEvent &event)
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								{
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									m_pointer_position = event.get_position();
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								}
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								void System::on_button_press(const lt::surface::ButtonPressedEvent &event)
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								{
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									m_buttons[event.get_button()] = true;
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								}
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								void System::on_button_release(const lt::surface::ButtonReleasedEvent &event)
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								{
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									m_buttons[event.get_button()] = false;
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								}
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								} // namespace lt::input
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