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								#pragma once
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								#include <asset_parser/compressors/compressors.hpp>
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								#include <cstdint>
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								#include <filesystem>
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								#include <fstream>
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								#include <logger/logger.hpp>
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								#include <utility>
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								#include <vector>
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								namespace Assets {
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								constexpr auto current_version = uint32_t { 1 };
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								struct BlobMetadata
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								{
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									enum class Tag : uint8_t
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									{
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										text,
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										color,
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										depth,
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										vertices,
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										indices,
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									};
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									Tag tag;
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									size_t offset;
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									CompressionType compression_type;
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									size_t compressed_size;
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									size_t uncompressed_size;
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								};
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								using Blob = std::vector<std::byte>;
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								class Asset
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								{
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								public:
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									enum class Type : uint32_t // NOLINT(performance-enum-size)
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									{
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										None,
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										Texture,
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										Text,
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										Mesh,
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										Material,
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									};
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									struct Metadata
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									{
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										Type type;
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									};
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									Asset() = default;
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									/** Directly unpacks from disk to the destination.
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									 *
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									 * @note The destination MUST have at least blob_metadata.unpacked_size bytes available for
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									 * writing, otherwise segfault could occur!
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									 */
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									void unpack_blob(BlobMetadata::Tag blob_tag, std::byte *destination);
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								};
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								} // namespace Assets
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