light/modules/engine/src/layer/layer.cpp

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2025-07-05 13:28:41 +03:30
#include <engine/events/char.hpp>
#include <engine/events/event.hpp>
#include <engine/events/keyboard.hpp>
#include <engine/events/mouse.hpp>
#include <engine/events/window.hpp>
#include <engine/layer/layer.hpp>
namespace Light {
Layer::Layer(const std::string &name): m_LayerName(name)
{
}
bool Layer::OnEvent(const Event &event)
{
switch (event.GetEventType())
{
/* mouse */
// cursor
case EventType::MouseMoved: return OnMouseMoved((MouseMovedEvent &)event);
// button
case EventType::ButtonPressed: return OnButtonPressed((ButtonPressedEvent &)event);
case EventType::ButtonReleased: return OnButtonReleased((ButtonReleasedEvent &)event);
// wheel
case EventType::WheelScrolled: return OnWheelScrolled((WheelScrolledEvent &)event);
/* keyboard */
// key
case EventType::KeyPressed: return OnKeyPressed((KeyPressedEvent &)event);
case EventType::KeyRepeated: return OnKeyRepeat((KeyRepeatEvent &)event);
case EventType::KeyReleased: return OnKeyReleased((KeyReleasedEvent &)event);
// char
case EventType::SetChar: return OnSetChar((SetCharEvent &)event);
/* window */
// termination
case EventType::WindowClosed: return OnWindowClosed((WindowClosedEvent &)event);
// size/position
case EventType::WindowResized: return OnWindowResized((WindowResizedEvent &)event);
case EventType::WindowMoved: return OnWindowMoved((WindowMovedEvent &)event);
// focus
case EventType::WindowLostFocus: return OnWindowLostFocus((WindowLostFocusEvent &)event);
case EventType::WindowGainFocus: return OnWindowGainFocus((WindowGainFocusEvent &)event);
}
}
} // namespace Light