52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
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#include <engine/graphics/texture.hpp>
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#include <engine/platform/graphics/opengl/texture.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
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#include <engine/platform/graphics/directx/shared_context.hpp>
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#include <engine/platform/graphics/directx/texture.hpp>
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#endif
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#include <engine/graphics/graphics_context.hpp>
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namespace Light {
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Ref<Texture> Texture::Create(
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unsigned int width,
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unsigned int height,
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unsigned int components,
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unsigned char *pixels,
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Ref<SharedContext> sharedContext,
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const std::string &filePath
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)
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{
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switch (GraphicsContext::GetGraphicsAPI())
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{
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case GraphicsAPI::OpenGL:
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return CreateRef<glTexture>(width, height, components, pixels, filePath);
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case GraphicsAPI::DirectX:
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LT_WIN(return CreateRef<dxTexture>(
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width,
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height,
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components,
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pixels,
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std::static_pointer_cast<dxSharedContext>(sharedContext),
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filePath
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);)
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default:
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ASSERT(
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false,
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"Invalid/unsupported 'GraphicsAPI' {}",
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static_cast<uint32_t>(GraphicsContext::GetGraphicsAPI())
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);
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return nullptr;
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}
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}
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Texture::Texture(const std::string &filePath): m_FilePath(filePath)
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{
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}
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} // namespace Light
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