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								#pragma once
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								#include <asset_parser/assets/text.hpp>
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								#include <asset_parser/assets/texture.hpp>
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								#include <filesystem>
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								#include <logger/logger.hpp>
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								#include <string_view>
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								#include <unordered_set>
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								#define STB_IMAGE_IMPLEMENTATION
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								#include <stb_image.h>
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								namespace lt {
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								class Loader
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								{
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								public:
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									[[nodiscard]] virtual auto get_name() const -> std::string_view = 0;
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									Loader() = default;
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									Loader(Loader &&) = default;
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									Loader(const Loader &) = delete;
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									auto operator=(Loader &&) -> Loader & = default;
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									auto operator=(const Loader &) -> Loader & = delete;
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									virtual ~Loader() = default;
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								private:
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								};
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								class TextureLoader: public Loader
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								{
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								public:
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									TextureLoader() = default;
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									[[nodiscard]] virtual auto load(std::filesystem::path file_path) const
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									    -> Assets::TextureAsset::PackageData
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									    = 0;
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								};
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								class StbLoader: public TextureLoader
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								{
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								public:
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									StbLoader() = default;
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									void load(std::filesystem::path path);
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									[[nodiscard]] static auto get_supported_extensions() -> std::unordered_set<std::string_view>
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									{
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										return { ".png" };
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									}
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									[[nodiscard]] auto get_name() const -> std::string_view override
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									{
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										return "StbLoader";
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									}
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									[[nodiscard]] auto load(std::filesystem::path file_path) const
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									    -> Assets::TextureAsset::PackageData override
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									{
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										auto width = int {};
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										auto height = int {};
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										auto channels = int {};
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										auto *pixels = stbi_load(file_path.string().c_str(), &width, &height, &channels, 4);
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										if (!pixels)
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										{
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											throw std::runtime_error {
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												std::format("Failed to load image file at: {} using stbi_load", file_path.string()),
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											};
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										}
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										const auto metadata = Assets::Asset::Metadata {
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											.type = Assets::Asset::Type::Texture,
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										};
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										const auto texture_metadata = Assets::TextureAsset::Metadata {
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								            .format = Assets::TextureAsset::Format::RGBA8,
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								            .num_components = static_cast<uint32_t>(channels),
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								            .pixel_size = {
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								                static_cast<uint32_t>(width),
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								                static_cast<uint32_t>(height),
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								                {},
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								            },
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								        };
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										auto pixels_blob = Assets::Blob {};
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										pixels_blob.resize(static_cast<size_t>(width) * height * channels);
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										// TODO(Light): figure out if it's possible to directly populate a blob with stbi functions
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										memcpy(pixels_blob.data(), pixels, pixels_blob.size());
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										stbi_image_free(pixels);
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										return Assets::TextureAsset::PackageData {
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											.metadata = metadata,
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											.texture_metadata = texture_metadata,
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											.pixels = std::move(pixels_blob),
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										};
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									}
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								};
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								class TextureLoaderFactory
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								{
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								public:
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									static auto create(std::string_view file_extension) -> std::unique_ptr<TextureLoader>
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									{
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										if (StbLoader::get_supported_extensions().contains(file_extension))
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										{
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											return std::make_unique<StbLoader>();
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										}
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										return {};
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									}
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								};
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								class TextLoader: Loader
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								{
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								public:
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									[[nodiscard]] static auto get_supported_extensions() -> std::unordered_set<std::string_view>
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									{
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										return { ".glsl", ".txt", ".hlsl" };
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									}
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									[[nodiscard]] auto get_name() const -> std::string_view override
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									{
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										return "TextLoader";
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									}
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									[[nodiscard]] auto load(const std::filesystem::path &file_path) const
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									    -> Assets::TextAsset::PackageData
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									{
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										auto stream = std::ifstream { file_path, std::ios::binary };
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										if (!stream.good())
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										{
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											throw std::runtime_error {
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												std::format(
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												    "Failed to open ifstream for text loading of file: {}",
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												    file_path.string()
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												),
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											};
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										}
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										auto file_size = std::filesystem::file_size(file_path);
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										auto text_blob = Assets::Blob(file_size);
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										stream.read((char *)(text_blob.data()), static_cast<long>(file_size)); // NOLINT
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										const auto metadata = Assets::Asset::Metadata {
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											.type = Assets::Asset::Type::Text,
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										};
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										const auto text_metadata = Assets::TextAsset::Metadata {
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											.lines = {},
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										};
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										return Assets::TextAsset::PackageData {
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											.metadata = metadata,
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											.text_metadata = {},
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											.text_blob = std::move(text_blob),
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										};
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									}
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								};
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								class TextLoaderFactory
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								{
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								public:
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									static auto create(std::string_view file_extension) -> std::unique_ptr<TextLoader>
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									{
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										if (TextLoader::get_supported_extensions().contains(file_extension))
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										{
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											return std::make_unique<TextLoader>();
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										}
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										return {};
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									}
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								};
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											2025-07-09 15:30:54 +03:30
										 
									 
								 
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								} // namespace lt
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