light/modules/renderer/private/gl/graphics_context.hpp

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#pragma once
#include <renderer/graphics_context.hpp>
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struct GLFWwindow;
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namespace lt {
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class glGraphicsContext: public GraphicsContext
{
public:
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glGraphicsContext(GLFWwindow *windowHandle);
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void log_debug_data() override;
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private:
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GLFWwindow *m_window_handle;
void set_debug_message_callback();
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};
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} // namespace lt