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			@ -554,13 +554,15 @@ Let's recap!
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<Note type="diagram", title="Geometry Processing">
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Vertex Data -> 
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Prepared Vertex Data -> 
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Input Assembly -> 
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Input Assembly turns Vertex Data into digestable structures for the Vertex Shader  -> 
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Vertex Shader -> 
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Vertex Shader is invoked per vertex for applying transformations via some clever linear algebra -> 
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Geometry & Tessellation Shaders -> 
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Geometry & Tessellation Shaders expand the geometry on-the-fly and may apply more transformations -> 
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... Rasterizer
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</Note>
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